![]() ![]() Once the territory is fully occupied, players can take over other territories by winning them from enemies in battles. ![]() ![]() Every player has a specific territory, within which he/ she can construct buildings. The game is based on the concept of territory. Microsoft Corporation, Xbox Game Studios, MacSoft It is important to use this economy as a small nation to invade some more resource-rich nations to be able to sustain your economy without trading.Single-player video game, Multiplayer video game Smaller nations can also perform this strategy of building 2 electronics factories, however nations with scarce resources may rely solely on trades for their electronics. Once these factories are built, sell them to AI nations to gain massive amounts of income, which you can use to develop your nation, build more factories (to produce Consumer Goods), or to build a larger army.Įlectronics Factories can become even better with having the Socialism / Communism Ideology, while turning on the "Forced Labor for Dissidents" policy for even more resource & factory output. You need 4 Gold and 4 Copper in total to support two factories. (You can perform this either by trading or invading resource-rich nations). They are also sold to AI in the early game to gain massive amounts of income while Civilian Factories are built.Ī good strategy for setting up electronics factories is to get enough resources to support two of them. They make 16 units of electronics every tick, which can be used to make Consumer Goods & Sonar Stations. ![]() They cost $25,000,000 to create, although this price can be reduced with the "Improve Infrastructure" Policy.Įlectronics Factories require 2 units of Gold and 2 units of Copper. Electronic Factories are factories that can be built in any city. ![]()
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